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- TRICK OR TREAT -- A HALLOWEEN QUIZ GAME
- by
- R. Jacob
- 17 Regis Place
- London, Ontario
- N6K 2G6
- SHAREWARE VERSION
-
-
-
- REGISTRATION:
- ----------
- This program is being distributed as SHAREWARE. It is not
- free. It is distributed through public access channels so that
- you may evaluate the product before making a decision to buy.
- Upon registering the program, you will receive the other 8
- programs in the Holidays Series, plus at least one bonus program.
- (The programs are listed and described below.) In addition you
- will be sent a second complete series of the programs registered
- to the school of your choice. Programs registered to a public
- school or private school may be used on all computers in the
- school capable of running the programs. The registration fee is
- $40.00.
- Registrations should be sent to the above address. Please
- indicate the disk size required (5.25 or 3.5, regular or high
- density) and give the name of the school to which you would like
- to donate program copies.
- If you do not register this program, you may alleviate any
- twinges of guilt by uploading the program to at least one
- bulletin board or by passing it on to someone else who might find
- it useful.
-
-
- SYSTEM REQUIREMENTS:
- -------------------
- IBM- or MS-DOS computer
- VGA graphics card
- Microsoft-compatible mouse (optional)
-
-
-
-
- THE GAME:
- --------
-
- There are fifteen houses, labelled A to O. Twelve of the
- houses are occupied by monsters. No one is home at the other
- three houses. Ten of the houses have pumpkins in the windows.
-
- To select a house, either touch the house with the
- mouse cursor and press a mouse button, or type the letter on the
- door of the house to be visited.
-
- Visiting a darkened house wastes a turn.
-
- Players should visit the ten houses with pumpkins in their
- windows. At each house visited, a monster or Halloween creature
- will appear and ask the visiter a multiple-choice question. The
- provided questions are related to Halloween.
-
- Answers may be selected in one of three ways:
-
- If using the computer keyboard, the number of the correct
- answer may be typed, or arrow keys may be used to move the
- coloured bar up or down to the correct answer. Pressing the
- <ENTER> key then selects the highlighted answer.
-
- If using a mouse, point to the correct answer and press
- either the right or left mouse button.
-
- If the question is answered correctly, the player is then
- rewarded with a Halloween treat.
-
- If an incorrect choice is made, the player is shown the
- correct answer and then the choices are displayed again. The
- question may reappear later in the game. The player gets a wormy
- apple instead of a treat.
-
- If a house does not have a pumpkin in the window, only wormy
- apples are given out.
-
- There is a five-minute time limit. Up to ten questions may
- appear in each game. When the tenth question is answered, or the
- five-minute time limit is reached, the game is over. A message is
- displayed with the number of questions answered correctly and the
- number of treats received. As well, jack-o-lanterns equal to the
- number of correct answers appear.
-
-
-
- SETUP:
- -----
-
- The program will run from a floppy disk system.
-
- Type HALLOW to run the program with its default question file.
-
- Type HALLOW /Q HALLOW-E to run the program with the easier
- questions.
-
- The INSTALL batch program will copy all necessary files
- to a hard drive.
-
- Files needed are:
- HALLOW.EXE -- The program
- HALLOW1.EXE -- The introductory screen
- HALLOW2.EXE -- The game screen
- HALLOW.DAT -- the Halloween questions to be answered
- HALLOW-E.DAT -- an easier alternate set of questions
- HALLOW.DOC -- this document
-
- The data files can be replaced with other sets of multiple-
- choice questions.
-
- FOR TEACHERS/PARENTS ONLY:
- --------------------------
-
- Each multiple-choice question can have up to four answer choices.
- The questions are loaded automatically.
-
- Alternate questions can be entered and loaded.
-
- The provided questions deal with Halloween, but teachers can
- add to those questions or substitute other multiple-choice
- questions. Use spelling questions or social studies or science
- best-answer questions. The children will enjoy answering them.
-
- Although the choice is not shown on the menu, teachers may press
- the <Q> key to enter new multiple-choice questions. After entering
- each question, up to four possible answers may be entered. In each
- case, the correct answer should be entered first. The program will
- later present the choices in a random order.
-
- To return to a previous question, at the question prompt, type the
- <^> key (the shift 6 key).
-
- If you do not wish to enter all four possible answers, press the
- <ENTER> key when prompted for an incorrect answer.
-
- When finished entering questions, at the question prompt, press
- the <ENTER> key only.
-
- By default the new questions will be appended to the HALLOW.DAT
- file of questions. Typing a new file name will save or append the
- questions to a different file.
-
- The questions and answers are saved in a straight ASCII file which
- can be edited with most word processors. The important thing to
- remember is that if there are not four choices for each question, an
- empty line should be there. For example, if you were to view the
- HALLOW.DAT file by typing TYPE HALLOW.DAT you would see the
- following:
- The date for Halloween is
- October 31
- November 31
- September 30
- October 30
- Many Halloween customs began with
- the Druids of ancient Gaul and Britain
- the Romans
- the Greeks
- the early Christians
- The Druids believed that evil spirits roamed the earth
- on the evening before November 1
- on Christmas Eve
- on October 1
-
- All Saints' Day or All Hallow's Day is on
- November 1
- October 1
- October 31
- October 30
- Originally jack-o'-lanterns were made from
- turnips or potatoes
- pumpkins
- oranges
- apples
- Many children collect money on Halloween to help
- UNICEF
- UNESCO
- UNIFORM
- .
- .
- .
- The blank lines must be blank. If you enter new questions by
- using a word processor, be sure that each multiple-choice
- question takes up five lines: one for the question, and four for
- the answers. In a word processor which shows line numbers, the
- questions should appear on lines 1, 6, 11, 16, 21, 26, ... etc.
-
-
- LOADING ALTERNATE DATA FILES:
- -----------------------------
-
- There are two possible ways to access new questions.
-
- Supposing your new list of questions was called NEWHALL.DAT.
-
- The HALLOW.DAT file can be renamed (for example, to OLDHALL.DAT
- Then the new files can be renamed HALLOW.DAT. The new file will be
- loaded automatically each time the program is run.
-
- The DOS command to rename files is:
- C:>REN HALLOW.DAT OLDHALL.DAT
- C:>REN NEWHALL.DAT HALLOW.DAT
-
- If you are not going to be using the new files all the time,
- there is an alternate way to load them.
-
- Instead of starting the program by typing HALLOW and pressing
- <ENTER>, type HALLOW /Q NEWHALL.DAT and press <ENTER>.
-
- If the program is being called from a menu system, the extra
- parameters should be entered as shown above.
-
- For example, to set the program up to run under MS-DOS 4.01's
- DOSSHELL, follow the following steps:
-
- 1. In the DOSSHELL, choose the COMMAND PROMPT.
- 2. At the C:> prompt type A: to change to the floppy
- disk drive.
- 3. When the A:> prompt appears, type INSTALL to
- install the program files to the hard disk.
- The INSTALL program will create the directories
- C:\GAMES and C:\GAMES\HALLOW if they do not already
- exist. The necessary files will then be copied to
- the directory C:\GAMES\HALLOW.
- 4. When the files have all been copied, change back to
- the hard disk by typing C:
- 5. Return to DOSSHELL by typing EXIT.
- 6. If you have a Games... menu, change to it.
- Otherwise, create a Games... menu.
- Select Group by using the mouse or pressing F10 and
- then G.
- Choose Add.
- Title name is Games
- filename is GAMES
- Press F2 to save.
- 7. Select Program by using the mouse or pressing F10
- and then P.
- Select choice Add a Program.
- Title: Egg Hunt
- Commands: C:|cd c:\games\easter|easter|c:|exit
- ^ ^ ^ ^
- F4 F4 F4 F4
-
- save by pressing F2
-
-
- Select Program
- Select choice Add a Program
- Title: Egg Hunt (Easy Questions)
- Commands: C:|cd c:\games\easter|easter /q easter-e|c:|exit
- save by pressing F2
-
-
-
- THE HOLIDAYS SERIES
- ===================
- All programs present the student with multiple-choice questions
- on the theme of the holiday or season. The questions are displayed
- in a random order and the choices are also shown in a random order.
- If an incorrect answer is given, the player is shown the correct
- answer and has to select that correct answer from the choices again
- before moving on to the next question. If a question is answered
- correctly on the first try, the player is rewarded in some way.
- Incorrectly answered questions may be repeated later in the game.
-
-
- TRIM A TREE (Christmas)
-
- Each correct answer adds decorations to a Christmas tree.
- After ten questions have been answered, the player is presented
- with one Christmas present for each correct answer.
-
- BUILD A VALENTINE (Valentine's Day)
-
- Each correct answer adds a valentine decoration to the screen
- and at the end of the game one valentine card appears for each
- correct answer.
-
- THE LEPRECHAUN'S GOLD (St. Patrick's Day)
-
- Students answer multiple-choice questions to capture pots of
- gold from a leprechaun who pops about behind trees and rocks.
- When an answer is correct, the leprechaun comes out of hiding and
- presents a pot of gold. Each subsequent correct answer adds
- another pot of gold to the hoard. However, at any incorrect
- answer, the leprechaun will escape, taking with him all of his
- gold. At the end of the game, up to ten shamrocks are displayed,
- one for each correct answer.
-
- EGG HUNT (Easter)
-
- Fifteen eggs are hidden behind 20 doors. Students are briefly
- shown the locations of the eggs and then the doors are closed.
- Each correct answer to a multiple-choice question related to
- Easter allows the player to open one door. If an egg is behind
- the door, that egg is added to the player's collection. At the
- end of the game, a number of rabbits equal to the total of
- correct answers appear and do a little dance.
-
- CREST QUEST (Canada Day)
-
- Each correct answer about Canada or Canada Day allows the
- student to move a Canadian flag about a map of Canada, going from
- province to province to locate the provincial crests. In the
- regular game, the student is shown the crest and given the name
- of the province in which to look. At the expert level, the
- player is shown only the crest. When the game ends, there will
- be displayed a number of Canadian flags equal to the number of
- correct answers to the multiple-choice questions.
-
-
- THANKSGIVING DINNER (Thanksgiving)
-
- Each correct answer will add an item to the Thanksgiving
- dinner table. Players may set the table with traditional
- Thanksgiving items or even with junk food.
-
- THE SOLDIERS RETURN (Remembrance Day)
-
- Each correct answer will return a soldier home safely from a
- war. Incorrect answers will cause the soldier to be lost and a
- cross or poppy to appear. In the difficult level, the player
- must recognize the countries of Europe.
-
- TRICK OR TREAT (Halloween)
-
- Players will answer questions about Halloween and Halloween
- safety in order to visit doors along a street in order to collect
- a treat.
-
- HAPPY BIRTHDAY (Birthdays)
-
- Each correct answer allows the player to select a piece of
- birthday cake. Hidden in the pieces of cake are coins.
-
-
-
- Other programs available:
-
-
- BOOK SEARCH
-
- There are multiple-choice questions dealing with library
- skills and general library knowledge.
- Each correct answer allows the player to search in the
- library for a book. A list of books to be found is presented,
- four at a time, and the player selects one of the four titles to
- be found. Using a mouse cursor or the arrow keys, the player
- then has to select the correct shelf on which to find the book.
- There are twelve shelves, one for each of the main Dewey
- classifications along with a FICTION shelf and an EASY READING
- shelf.
- Points are awarded for each book found. The points depend
- upon the length of the game, the number of books located, and the
- difficulty level of the game. At the easy level, the Dewey call
- number is given along with the book title. At the difficult
- level, the only guide to the book's location is its title.
- The top ten scores are recorded on disk.
-
-
- WORD SEARCH
-
- This program can be used to create word search puzzles to be
- played onscreen or printed on a printer.
-
-
-
-
-